April 9th was a great day,
wasn't it? The most anticipated
Paper Mario yet was released in
the form of Super Paper Mario.
2D gaming and old school gaming
meet the new age and the 3D
stage to give it a different
look, and I got to tell you that
it worked out great.
At the point of which I'm
writing this, I have not played
the game a lot. But this article
is a First Impressions article,
so we'll go with what I got.
I won't be throwing spoilers
around, so you don't need to
worry. It'll just be about
general play and things like
that, more opinioned, not
The game starts, and from the
beginning, it's easy to tell
that it's different. Super Paper
Mario appears to be very, very
different, and yet, very similar
from the other Paper Mario
titles in the series. The
sidescrolling parts are like the
old games for the most part, and
they're very fun. There are a
lot of secrets as well, because
with the flipping between 2D and
3D, it's easy to hide them.
The flipping leads to some
interesting finds. It's a great
concept, although in reality,
all the 3D lets you do is move
up and down. The other problem
with it is that if a player is
stuck, it's obvious what to do:
Flip. But, overall, it works out
great, it really is a different
look on Mario titles.
The best part is the long
levels. And by long levels, I
mean long levels. These are not
the length of old games, where
you have 300 quick seconds to
beat them. So far, I've had each
level take about 20 minutes,
including one that took me over
40. And of course, you don't
just go level to level, there's
the RPG part of it as well which
makes it even longer.
There is some downside, however.
The storyline is incredibly
weak. I still have to fully
develop it, but from where I'm
at, it's way weaker than any of
the other Mario RPG stories.
Nintendo always gets hammered on
having "Kiddy" games, and so
far, I'm ready to break out my
mallet, because that's exactly
what it is.
And there's one part I couldn't
stand that dealt with a
character in the storyline. I
bet there's others out there
like me who couldn't stand it
either. I don't know what it's
doing in the game, but it's
there, and it's really annoying.
When playing it, there wasn't a
second when I thought it should
be in the game, but there's
always going to be parts not
But like I said, it's not fully
developed from where I'm at.
The visuals are nice, and
they're very similar to Paper
Mario: The Thousand-Year Door. I
kind of wish they were different
because I just saw them all in
the last game, but with paper,
there's only so much to do. I do
like the character design of the
people in the game though, that
was a bit of a twist.
The music's a bit different
though. Paper Mario has nice
music, and Paper Mario 2 had
tremendous music, but I can't
say the same. It's just like the
storyline, it's weak. There are
1 or 2 great songs though, but
most are kind of "blah." But I
have yet to really hear them
all, so we'll see if it gets
better later on.
Overall, it's different than
what I expected, but still
great. The old style of play is
tremendous, and it's such a good
thing that they brought back the
old Super Mario Bros. format.
There's a huge classic influence
on the game, and it was nice to
see. Some things need to pick
up, but I'm early in the game,
so there's still a long way to
I highly recommend this game for
Mario fans, so if you are lucky
enough to have a Wii, make sure
you go out and get it!