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Article: Super Paper Mario First Impressions

April 9th was a great day, wasn't it? The most anticipated Paper Mario yet was released in the form of Super Paper Mario. 2D gaming and old school gaming meet the new age and the 3D stage to give it a different look, and I got to tell you that it worked out great.

At the point of which I'm writing this, I have not played the game a lot. But this article is a First Impressions article, so we'll go with what I got.

I won't be throwing spoilers around, so you don't need to worry. It'll just be about general play and things like that, more opinioned, not informational.

The game starts, and from the beginning, it's easy to tell that it's different. Super Paper Mario appears to be very, very different, and yet, very similar from the other Paper Mario titles in the series. The sidescrolling parts are like the old games for the most part, and they're very fun. There are a lot of secrets as well, because with the flipping between 2D and 3D, it's easy to hide them.

The flipping leads to some interesting finds. It's a great concept, although in reality, all the 3D lets you do is move up and down. The other problem with it is that if a player is stuck, it's obvious what to do: Flip. But, overall, it works out great, it really is a different look on Mario titles.

The best part is the long levels. And by long levels, I mean long levels. These are not the length of old games, where you have 300 quick seconds to beat them. So far, I've had each level take about 20 minutes, including one that took me over 40. And of course, you don't just go level to level, there's the RPG part of it as well which makes it even longer.

There is some downside, however. The storyline is incredibly weak. I still have to fully develop it, but from where I'm at, it's way weaker than any of the other Mario RPG stories. Nintendo always gets hammered on having "Kiddy" games, and so far, I'm ready to break out my mallet, because that's exactly what it is.

And there's one part I couldn't stand that dealt with a character in the storyline. I bet there's others out there like me who couldn't stand it either. I don't know what it's doing in the game, but it's there, and it's really annoying. When playing it, there wasn't a second when I thought it should be in the game, but there's always going to be parts not everyone likes.

But like I said, it's not fully developed from where I'm at.

The visuals are nice, and they're very similar to Paper Mario: The Thousand-Year Door. I kind of wish they were different because I just saw them all in the last game, but with paper, there's only so much to do. I do like the character design of the people in the game though, that was a bit of a twist.

The music's a bit different though. Paper Mario has nice music, and Paper Mario 2 had tremendous music, but I can't say the same. It's just like the storyline, it's weak. There are 1 or 2 great songs though, but most are kind of "blah." But I have yet to really hear them all, so we'll see if it gets better later on.

Overall, it's different than what I expected, but still great. The old style of play is tremendous, and it's such a good thing that they brought back the old Super Mario Bros. format. There's a huge classic influence on the game, and it was nice to see. Some things need to pick up, but I'm early in the game, so there's still a long way to go.

I highly recommend this game for Mario fans, so if you are lucky enough to have a Wii, make sure you go out and get it!