This list is sorted alphabetically. |
|
Bright Card |
Remember Knife Guy and Grate
Guy? Once enemies, they become
friends with Mario, or at least
help him get the Bright Card.
Once Booster's Tower is
complete, Knife Guy will be
along one of the paths. He'll
challenge you to a game where
you need to guess in which hand
he holds a ball. After 12 times
of guessing correctly, he'll
give you the Bright Card.
However, he counts off losses! |
|
Bowser's Free Chomp |
It's always good to get some
free equipment. In Booster's
Tower, head to the room with the
portraits. Earlier in the level,
they tell you the order, but in
case you forgot, the following
is the order, from the left: 6,
5, 3, 2, 1, 4. They'll give you
the Elder Key, and with it, you
can open the nearby door to get
Bowser's first weapon. |
|
Background Change |
It doesn't really change the
background, it just changes the
direction of the background.
When you are at the pause
screen, hold L and R, then hit a
direction on the D-pad. You'll
notice that the background will
move in that direction that you
chose. It'll continue to do so
until it is changed again. |
|
Beetle Mania |
Beetle Mania is another one of
those mini games found in Super
Mario RPG. Once Toadstool is
saved from her peril in
Marrymore, head on over to the
Inn at the Mushroom Kingdom.
There'll be a purple toad in the
corner. After talking to him,
he'll offer you Beetle Mania for
500 coins. |
|
Culex, Dark Knight of Vanda |
This is, by far, the greatest
secret in the game, and one of
the greatest in the history of
Mario. First off, the Fireworks
are needed in Moleville. Once
they've been obtained, trade
them to the girl in Moleville
for the Shiny Stone.
Take the Shiny Stone to Monstro
Town. There's a sealed door
there. Well, not anymore,
because the Shiny Stone breaks
the seal. Inside is the Dark
Knight of Vanda, Culex.
And of course, be very, very
prepared. |
|
Endless Coins |
Towards the end of Rose Way,
there's a section with a
tremendous amount of coins in
treasure boxes. Well, they don't
run out. Once they've all be
opened, simply leave the area
and return, and once more,
they'll be there. |
|
Endless Frog Coins |
Land's End holds this secret. At
the desert area, there's the
whirlpools. Well, ants keep
popping out of them. Jump on 'em
3 times to get a Frog Coin. This
can go on as long as needed for
whatever amount of Frog Coins is
needed. |
|
Fireworks |
There's a guy in Moleville who
sells these for 500 coins a pop.
These fireworks give the player
more at the end of the game, and
can also give them designs. If
0-2 sets of fireworks were
bought, a Mushroom shape will be
there. 3-4 is a Fire Flower, and
5 or more is a Star. |
|
Flower Jar / Frog Coin |
Well, it's a choice to be made.
Once Croco's been taken care of,
the Wallet is obtained. Well,
either give it back to the
resident of the Mushroom Kingdom
now, or give it back later.
Giving it back now yields a Frog
Coin, giving it back later
yields a Flower Jar. However,
waiting too long gets nothing! |
|
Grate Guy's Casino |
This is another one of Super
Mario RPG's fantastic secrets.
The Bright Card is needed, so
make sure that it has already
been obtained. With it, go to
Bean Valley, specifically the
part where the Shy Away is
watering the Smilaxes.
Go down the pipe that's the
farthest up. There'll be a Chomp
there. Defeat it, and jump
around the area to reveal a
hidden block. Head up on it and
follow it through to the casino! |
|
Ghost Medal |
In Monstro Town, sleep in the
"Inn". It's not really an Inn,
it's home to the Three Musty
Fears. They're a bit bored and
want to play a game. They'll
give you clues to find their
flags.
The first is under Mario's bed.
The second is at Rose Town,
behind the wooden flower near
the beginning. The third is
between the "O" and the "A" in
the world GOAL at Yo'ster Isle.
Once all three flags are
obtained, sleep in the Monstro
Town Inn. The Three Musty Fears
will be impressed and give Mario
the Ghost Medal. |
|
Invisible Helpers |
Throughout the game, there's 3
invisible helpers. First up is
the Mushroom Kingdom - near the
main castle where the Chancellor
resides is a house to the left.
Behind it is the first helper.
The second is in Rose Town. He's
behind the house that's up the
stairs on the upper left corner.
He'll tell you about Yo'ster
Isle and Goomba Thumpin'.
The third isn't really a helper
and is also found in Rose Town.
First off, talk to the people
until you find the one
complaining about her husband.
Well, behind the house you'll
find him. Somehow, he didn't get
unfrozen when Mario defeated
Bowyer! |
|
In Game Reset |
At any point during the game,
press Start + Select + R + L at
the same time to reset the game.
|
|
Lamb's Lure |
To get the Lamb's Lure, the
B'Tub Ring and Mystery Egg must
have been acquired. Equip the
ring on Toafstool and use the
Mystery Egg 10 times in battle.
It'll then turn into the Lamb's
Lure, and once that's used 48
times in battle, the Sheep
Attack will be acquired. |
|
Lazy Shell |
The Lazy Shell is a weapon and a
piece of armor, and is the best
in both categoreis. After
Megalax is beaten in Bean
Valley, grab the Seed from the
note. In Nimbus Land, walk along
the right edge to find an
invisible path - a Shy Away will
give up some Fertilizer.
Now, head on back to Rose Town.
A new path at the end will be
open, leading to the Gardener.
Let him plant the Seed with the
Fertilizer and then it'll grow a
beanstock leading up to some
clouds where the Lazy Shell is. |
|
Link Cameo |
After playing with Gaz at the
Rose Town Inn, you can stay for
free. After staying the night,
Link will be sleeping there from
the Legend of Zelda series. |
|
Marrymore Suite |
If you stay at the hotel suite
in Marrymore a certain amount of
times, they'll give you some
items for staying the night.
Staying there 3 times gets a
Flower Box, and every 5th time
afterwards yields a Frog Coin. |
|
Masher |
At the beginning Booster Tower,
there's a little room with a
teeter-totter like contraption.
Well, a little further in the
level is the same room, except
it's much higher up. Jump down
and land on the teeter-totter to
be flung back up. That'll ensure
that Mario hits the chest
containing the Masher! |
|
Midas River's Coins |
Well, this is more trouble than
reward, but it's a twist on
Midas River. Get the Fireworks
in Moleville and trade them for
the Shiny Stone. At the store,
trade that for a Carbo Cookie.
Head to the bottom left corner
in Moleville and give it to the
girl on the bucket. When she
leaves, go on the bucket and
treat it as a pipe - go down and
you'll be doing Midas River once
more, except this time, you'll
keep what you get! |
|
Retro Mario |
Unfortunately, this can only be
done once. In Booster Tower,
there's an area with 2 curtains.
Enter one of them, and Mario
will return to his 8-bit self.
However, leaving the room and
such cancels it out and he'll
then return to normal. |
|
Safety Badge / Safety Ring |
Both are found in Sunken
Ship. After Calamari is
defeated, the next room contains
a treasure box. It's actually an
enemy, but after it's defeated,
it will give up the Safety Badge
The Safety Ring is found
in the room with the Blooper and
his "kid" Bloopers. Go
underwater and to the pile of
barrels. Behind them is a door
containing the Safety Ring. |
|
Samus Cameos |
Our good friend from the Metroid
series shows up twice in Super
Mario RPG. After Star Hill and
before Nimbus Land, go one over
to the Mushroom Kingdom. In the
guest chamber, where Mario got
the Wake Up Pin during the Mack
attack (Hey, it rhymes), is our
friend Samus sleeping.
In the last room of Booster
Tower, there's a box full of
dolls. Look closely, because
there is also a Samus one! |
|
Selling the Bright Card |
At Marrymore, the first guy in
the Inn will offer Mario a
proposal: 5 Frog Coins for the
Bright Card. Well, that's a
little cheap - saying "no"
increases his offer to 10 Frog
Coins./
If it's sold, but you want it
back, he'll sell it back for 15
Frog Coins. |
|
Star Egg |
This is found in Grate Guy's
Casino. Talk to Grate Guy a
bunch of times, and eventually,
he'll offer to play a game with
you. It's "Look the Other Way".
Well, beat him at it 100 times.
It seems like a lot, but Grate
Guy doesn't count off losses.
The Star Egg does 100 HP to all
enemies, and it can be reused as
many times as wanted! |
|
Super Jumping |
Super Jumping a lot of times in
a row can get you some nice
accessories and armor. Super
Jump 30 times in a row will
yield the Attack Scarf. 100
times in a row produces the best
Armor in the game - the Super
Suit.
If you do jump this many times
for either prize, collect it by
going to Monstro Town and
talking to the K-9 in one of the
houses. |
|
Toad & Red Essences |
In Nimbus Land, the Inn offers
Mario to sleep with a special
pillow to make him dream better.
He'll have many different
dreams, but if you get the one
with Toad, it'll become a
nightmare. Mario will dream that
Toad is a monster.
Of course, Toad isn't. But
afterwards, he appears next to
Mario's bedside and gives 2 Red
Essences. |
|
Toadstool's ??? |
At any point in the game, this
secret can be found. In
Toadstool's room, go to her
fireplace. Well, on the right
side of it, against the wall,
press A. You'll get a message
saying you found Toadstool's
???.
If Toadstool's not in the party
yet, her Grandma will give up a
Mushroom. |
|
Treasure Galore |
In the Forest Maze, head on to
the part where the path splits 4
ways. Go left, left, straight,
right to reach a whole lot of
treasure boxes! The directions
represent Mario's perspective. |
|
Wishes |
On Star Hill, there's a bunch of
stars will little smiley faces.
All those that have a smiley
face have a wish, and you can
read them. Some wishes include
Luigi's and Mallow's. |
|
Yoshi Ade |
In Yo'ster Isle, win the Yoshi
Races. Afterwards, Boshi will
give Yoshi odds on winning and
so on. Basically what needs to
be done is to get a lot of Yoshi
Cookies.
Feed the baby green Yoshi a lot
of them - a whole lot.
Eventually, he'll give up the
Yoshi Ade. The Yoshi Ade is very
powerful and is the rarest item
in the game. |
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