Mario Kart: Super Circuit is a
fusion of old school Mario Kart
and new school. The game has a
new set of tracks and includes
all the old tracks from Super
Mario Kart.
To unlock the tracks from Super
Mario Kart, a Gold Trophy must
be obtained in each cup. 100
coins must also be collected
through the few races in each
cup. Afterwards, pressing L or R
on the menu screen with all the
tracks will give players an
option of playing the Snes
tracks.
In keeping order with the game,
the cups are as following:
Mushroom Cup, Flower Cup,
Lightning Cup, Star Cup, Extra
Mushroom Cup, Extra Flower Cup,
Extra Lightning Cup, Extra Star
Cup. |
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Mushroom Cup |
Peach Circuit |
This is the first track
in the Mushroom Cup.
It's a short track and
relatively easy to
navigate on. There's
very few obstacles, if
not any at all. There's
a few turns and not many
tricky curves. This is a
great beginners course.
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Shy Guy Beach |
The first off road track
in Mushroom Kingdom, Shy
Guy Beach takes place in
the sand. It kind of
resembles Koopa Beach
from Super Mario Kart.
This course is very
simple to navigate, it's
just a circle.
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Riverside Park |
Riverside Park is by far
the hardest track in the
Mushroom Cup. It
includes a few actual
jumps which become vital
for a driver to come in
first. Riverside Park is
also the longest track
in this cup. |
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Bowser's Castle 1 |
Lava, Flames, and lots
of Fire. That pretty
much describes Bowser's
Castle 1. It's a shorter
track with some jumps
over lava. It's not as
long as Riverside Park
but is up there in
difficulty. |
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Flower Cup |
Mario Circuit |
Mario Circuit is the
standard track for most
Mario Kart games, and
Super Circuit is no
exception. There's a few
turns, but some of them
can make the track more
difficult than it seems. |
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Boo Lake |
Boo Lake is a course
that has many different
things within it. It has
some turns and it has
some jumps, and it's
completely made out of
wood. It's not that long
and it's not that hard. |
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Cheese Land |
This course is just a
tad bit different. It
has many turns and a
loop around, and is a
little bit slippery. Oh
yeah, and one more
thing: The whole track
is made completely out
of cheese. |
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Bowser's Castle 2 |
Time for another
Bowser's Castle level,
and it's at the end of
another cup. This track
uses gaps and turns to
make things harder than
it's counterpart. It's
also one of the hardest
in the Flower Cup. |
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Lightning Cup |
Luigi Circuit |
The first thing that's
noticeable is the rain.
In fact, this course is
the only one that has
rain. This course can
become difficult with
many turns, and because
of the rain, puddles to
spin out on. |
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Sky Garden |
Time to take racing to
the clouds, and that's
exactly what Sky Garden
brings to the table.
This course is very
narrow and long, and if
a player falls over the
edge of the clouds, will
be placed far behind. |
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Cheep Cheep Island |
Another beach course
that's just a little bit
harder than Shy Guy
Beach. Cheep Cheep
Island is a very long
course. It's not a real
difficult track to
navigate, but some turns
can give some problems. |
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Sunset Wilds |
It's a very interesting
name, isn't it? Sunset
Wilds takes the Mario
Kart Drivers through
them ol' western places.
And of course, where
there's a western area,
there's plenty of
cactuses: Don't get
poked! |
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Star Cup |
Snow Land |
Let's hope that the
drivers have some good
brakes and tires,
because Snow Land's icy
terrain will have them
slipping out all over
the place. The holes in
the ice can also be
tricky. |
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Ribbon Road |
Ribbon Road?! Ribbon
Road?! What happened to
Rainbow Road?
Regardless, Ribbon Road
replaces is just a name,
there's still a Rainbow
Road. This track is very
quick with long,
straight paths and sharp
turns. |
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Yoshi's Desert |
It's getting hot in the
desert. This track will
take all the Mario Kart
drivers on a little tour
made up of sandy dunes
with pyramids. Oh yeah,
there's also some pools
of water to be found in
this desert. |
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Bowser's Castle 3 |
May as well complete the
trifecta of Bowser's
Castle levels. Like
always, lava and fire
can be found here, so
drivers can get burned
if they fall in. This
course also contains a
few more straight-aways. |
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Special Cup |
Lakeside Park |
Lakeside Park is the
start of the Special
Cup, and can be very
difficult. There's a lot
of quick turns with
ramps on the end of
them. There's also a few
jumps that need to be
cleared. |
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Broken Pier |
This track is very
unforgiving. It's made
of wood and is somewhat
lengthy. There's a bunch
of areas to fall off
from, and with hairpin
turns and ramps, it may
happen a lot. |
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Bowser's Castle 4 |
Finally, the last of the
Bowser's Castle levels,
and they went out with a
bang. This track has
many lava pits without
ramps, rough terrain,
and has many Thwomps and
Koopas to avoid. |
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Rainbow Road |
The classic finishing
track, Rainbow Road is
very difficult. There's
plenty of turns, and the
course is very lengthy.
The sides of the track
are completely lined
with ramps, so falling
off is easy. |
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Extra Mushroom Cup |
Mario Circuit 1 |
The first ever Mario
Kart track makes its
return in the Extra
Mushroom Cup. This is
the easiest track you
can play: a few turns
and straight-aways. It's
also very, very small. |
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Donut Plains 1 |
Dirt, and lot's of it.
There's also some grass.
Donut Plains 1 has many
big turns which can be
very difficult to stay
on the road when taking
one. This track is very
simplistic, however. |
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Ghost Valley 1 |
Ghost Valley 1 is home
for Boos. This course is
made of wood, and the
edges are titles that
can be destroyed when
bumped into. There's a
few ramps that'll have
drivers going airborn
over gaps. |
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Bowser's Castle 1 |
As if 4 Bowser's Castle
levels weren't enough
for new tracks. This
Bowser's Castle has a
lot of gaps, so many
drivers can fall into
the lava. There's also
some tricky turns. |
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Extra Flower Cup |
Mario Circuit 2 |
Time to upgrade from
Mario Circuit 1. This
track has a lot of
curves and turns, and
towards the end, has a
major ramp that'll send
drivers flying through
the air over part of the
track. |
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Choco Island 1 |
Chocolate! Choco Island
1 is a very, very simple
track. A circle - that's
all. Nothing more except
a few puddles of mud.
When a driver goes over
mud, the driving becomes
slippery. |
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Ghost Valley 2 |
Another place for Boos
to appear. Ghost Valley
2 is a step up from the
original Ghost Valley
track. There's a few
more turns and it's
slightly bigger. Watch
out, it's also easier to
fall off. |
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Donut Plains 2 |
Donut Plains 2 is a
major upgrade from Donut
Plains 1. This course is
very large and has very
wide turns, making it
hard not to slide on the
grass. There's also a
lake near the beginning. |
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Extra Lightning Cup |
Bowser's Castle 2 |
This Bowser's Castle
level contains dead ends
and many lava gaps, so
it is vital not to fall
in. There's also a few
forks in the road. It's
a very simple track
otherwise, and is
relatively short in
length. |
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Mario Circuit 3 |
Another Mario Circuit
level. This one doesn't
have any big jumps like
the previous one, but it
has a lot of turns. The
turns can cause a lot of
off-roading and can make
the track difficult. |
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Koopa Beach 1 |
This level is a giant
circle of water and
sand. While a driver can
go over water, it slows
everyone down. Caution
is needed because there
are some pools of deep
water that'll make
drivers fall through. |
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Choco Island 2 |
This Choco Island level
is a step up from the
1st Choco Island level.
It's very simple - it's
just a circular track.
The only difficulty is a
giant puddle of mud in
the middle of the track. |
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Extra Star Cup |
Vanilla Lake 1 |
Time to take Mario Kart
to the ice. Obviously,
with ice, this track
will cause drivers to
slip when driving,
especially when making
turns. There's also some
parts where the ice is
broken and there are
deep puddles. |
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Bowser's Castle 3 |
More lava and fire
anyone? This Bowser's
Castle level has an
incredible amount of
lava pits to avoid, as
well as some splitting
of the track into lanes.
It's length is also more
than a typical Bowser's
Castle level. |
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Mario Circuit 4 |
This Mario Circuit is
nothing special -
there's really only one
thing that makes it
difficult: a lot of
wide, quick turns. The
track itself is only
medium in length and
causes no other real
problems. |
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Donut Plains 3 |
This track takes it to a
new level from it's
counterparts. Donut
Plains 3 has a lot of
turns that are very
wide. Part of the bridge
is out and parts of the
road become extremely
narrow with quick turns. |
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Extra Special Cup |
Koopa Beach 2 |
Time for another beach
level. This Koopa Beach
level has a lot of water
to overcome while
driving, and a lot of
deep puddles. There's
also a little island in
the middle of the water. |
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Ghost Valley 3 |
This Ghost Valley level
is harder than it's
previous 2 counterparts.
The track contains many
holes in it and has some
quick turns. It's about
medium when considered
in length. |
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Vanilla Lake 2 |
More ice! Vanilla Lake 2
is quite the hard track
to navigate. This
track's ice causes many
problems, and it's inner
boundary is ridged and
full of water. There's
also many ice blocks
that get in the way. |
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Rainbow Road |
It's a good way to
finish: Rainbow Road.
This track is different
than other tracks of
it's kind - it's all
tiles. There's no edge,
and with all its quick
turns, drivers can
easily fall off. |
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