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Paper Mario: The Thousand Year Door badges

Name BP FP Location Description
All or Nothing 4 0 Palace of Shadows Raises attack if you perform the Action Command, but drops it to 0 if you fail.
Attack FX B 0 0 Rogueport Changes sound effects of Mario's attacks.
Attack FX G 0 0 Charlieton Changes sound effects of Mario's attacks.
Attack FX P 0 0 Loveley Howz Changes sound effects of Mario's attacks.
Attack FX R 0 0 Hooktail Castle Changes sound effects of Mario's attacks.
Attack FX Y 0 0 Dazzle Changes sound effects of Mario's attacks.
Bump Attack 5 0 Pit of 100 Trials Let's you bump into weaker foes and defeat them without battling.
Charge 1 1 The Great Tree Adds "Charge" to Mario's Tactic Menu - Increases Charge Power.
Charge P 1 1 Glitzville Adds "Charge" to Mario's Tactic Menu - Increases Charge Power (Partner).
Chill Out 1 0 Dazzle While Wearing this, you can never have a First Strike against you.
Close Call 1 0 Petal Meadows When Mario is in danger, enemies sometimes miss.
Damage Dodge 2 0 Rogueport Sewers Decreases damage by 1 when the guard action command is done.
Damage Dodge P 2 0 Pirate's Grotto ecreases damage by 1 when the guard action command is done (Partner).
Defend Plus 5 0 Twilight Town Raises Mario's defense by 1.
Defend Plus P 5 0 Rogueport Sewers Raises Ally's defense by 1.
Double Dip 3 4 Rogueport Let's Mario use 2 items in 1 turn. If you wear more than 1 Double Dip, you can use 3 items in 1 turn.
Double Dip P 3 4 Pit of 100 Trials Let's Ally use 2 items in 1 turn. If you wear more than 1 Double Dip, you can use 3 items in 1 turn.
Feeling Fine 4 0 X-Naut Fortress Makes Mario immune to poison / dizziness.
Feeling Fine P 4 0 X-Naut Fortress Makes Ally immune to poison / dizziness.
Fire Drive 3 5 Lovely Howz Assaults and burns all ground enemies. Wearing more than 1 at a time increases attack power.
First Attack 1 0 Lovely Howz Activates "First Strike" to beat weaker foes without battling.
Flower Finder 3 0 Dazzle After winning a battle, more flowers appear.
Flower Saver 4 0 Dazzle Lowers FP by 1 when Mario attacks.
Flower Saver P 4 0 Dazzle Lowers FP use by 1 when your ally attacks.
FP Drain 1 0 Lovely Howz Drops attack by 1, but 1 FP is gained per attack.
FP Plus 3 0 Pianta Parlor Increases maximum FP by 5.
Hammer Throw 1 2 Twilight Trail Lets your hammer be thrown at any foe. Wearing more than 1 allows you to have more attack power.
Hammerman 2 0 Charlieton Increases hammer attack by 1, but disables the jump command.
Happy Flower 2 0 Lovely Howz Slowly (automatically) regains your FP.
Happy Heart 2 0 Dazzle Slowly (automatically) regains your HP.
Happy Heart P 2 0 Dazzle Slowly (automatically) regains your ally's HP.
Head Rattle 1 2 Keelhaul Key Enemies may become confused if executed. Using more than 1 can increase an enemy's confusion for longer.
Heart Finder 3 0 Dazzle Makes more hearts appear after a battle.
HP Drain 1 0 Rogueport Drops Mario's attack  by 1, but 1 HP is regained per attack.
HP Drain P 1 0 Poshley Heights Drops ally's attack by 1, but ally regains 1 HP per attack.
HP Plus 3 0 Hooktail Castle Increases maximum HP by 5.
HP Plus P 6 0 Pianta Parlor Increases ally's maximum HP by 5.
Ice Power 1 0 Keelhaul Key Mario becomes invincible to damage when jumping on fire enemies.
Ice Smash 1 3 Creepy Steeple Lets you use Ice Smash, allowing you to freeze enemies if executed. Using more than 1 can freeze enemies longer.
Item Hog 3 0 Dazzle After a battle, the chance of items appearing increases.
Jumpman 2 0 Charlieton Increases jump command by 1, but disables hammer command.
L Emblem 0 0 Poshley Sanctum Changes Mario's clothes into Luigi's clothes.
Last Stand 1 0 Glitzville When Mario is in peril, damage taken is reduced in half.
Last Stand P 1 0 Lovely Howz When ally is in peril, damage taken is reduced by half.
Lucky Day 7 0 Pit of 100 Trials Causes enemies to miss a little more when Mario is attacked.
Lucky Start 4 0 Creepy Steeple Lets something good happen when a battle starts.
Mega Rush 1 0 Charlieton When Mario is in peril, attack increases by 5.
Mega Rush P 1 0 Petalburg When ally is in peril, attack increases by 5.
Money Money 5 0 Pianta Parlor After a battle, more coins appear.
Multibounce 1 2 Shownk Fortress Allows Mario to jump on enemies until an action command is missed. Using more than 1 increases attack power.
P-Down, D-Up 2 0 Pirate's Grotto Drops damage given and taken by 1 with Mario.
P-Down, D-Up P 2 0 Boggly Woods Drops damage given and taken by 1 with ally.
Peekaboo 2 0 Dazzle Enemy's HP becomes vsible.
Piercing Blow 1 2 Lovely Howz Damage given pierces defense.
Pity Flower 3 0 Pit of 100 Trials When Mario takes damage, 1 FP is regained.
Power Bounce 3 3 Hooktail Castlw Let's Mario jump on an enemy until an action command is missed.
Power Jump 1 2 Lovely Howz Let's Mario have great power when jumping on an enemy.
Power Plus 6 0 Dazzle Increases the attack power of Mario's Hammer/Jump by 1.
Power Plus P 6 0 Dazzle Increases ally's attack by 1.
Power Rush 0 0 Lovely Howz When Mario is in danger, attack increases by 2.
Power Rush P 0 0 Lovely Howz When partner is in danger, attack increases by 2.
Power Smash 1 2 Rogueport Increases power when using Mario's Hammer. Using more than 1 increases attack.
Pretty Lucky 2 0 Dazzle When Mario is attacked, enemies will miss sometimes.
Pretty Lucky P 2 0 Lovely Howz When ally is attacked, enemies will miss sometimes.
Quake Hammer 2 3 Boggly Woods Attacks all ground enemies at once with the Hammer. Using more than 1 increases power.
Quick Charge 7 0 Dazzle When switching allies, the ally will be able to attack in that turn.
Refund 1 0 Pianta Parlor When an item is used in battle, some coins are refunded.
Return Postage 7 0 Pit of 100 Trials Makes direct attackers take half the damage they do.
Shrink Stomp 1 2 Lovely Howz Shrinks foes if executed. Using more than 1 makes enemies shrink longer.
Simplifier 1 0 Lovely Howz Action Commands become easier, but less Star Points are earned.
Sleepy Stomp 1 2 Lovely Howz If executed, makes enemies sleepy. Using more than 1 makes them sleepy longer.
Slow Go 0 0 Charlieton Makes Mario sluggish so he cannot run.
Soft Stomp 1 2 Rogueport Sewers When executed, makes enemies soft. Using more than 1 makes enemies softer longer.
Spike Shield 3 0 Rogueport Sewers Makes Mario invincible when jumping on enemies with spikes.
Super Appeal 1 0 Lovely Howz When Mario appeals, he gains more star power.
Super Appeal P 1 0 Lovely Howz When ally appeals, he gains more star power.
Timing Tutor 1 0 Charlieton Teaches timing of style moves.
Tornado Jump 2 3 Creepy Steeple All mid-air enemies are damaged at once if executed. Using more than 1 increases power.
Unsimplifier 1 0 Lovely Howz Action Commands are more difficult, but more Star Power is gained.
W Emblem 0 0 Charlieton Changes Mario's clothese to Wario's clothes.
Zap Tap 3 0 Pit of 100 Trials Enemies who touch Mario are damaged.