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Super Mario 64 review

It was going to come eventually, and in 1996 it finally hit - Mario's first big adventure into a 3-D world. Bomb-Omb Battlefield to Jolly Roger Bay, this game had it all and managed to "Wow" a lot of fans - new or old, all fans were overjoyed by the release of Super Mario 64.

Like most Mario games to this point, the storyline is generic. "Help! Bowser's captured Princess Peach, and Mario must save her." Of course, this was to be expected, seeing as it's only fitting that Mario's plunge into the 3-D world has something that symbolizes how he got to this point. Unfortunately, there isn't any other major subplots to go along with the main story.

For Nintendo's first attempt to make Mario and his world into a 3-D form, they mastered it. The game's levels are incredible and really show what could be done with 3-D. Each individual level has it's on allure and appeal with it's own unique look. Even everything inside the levels look good, whether it be Mario himself or just a lone Goomba. There's a few glitches here and there, but for a first attempt at 3-D, it was done brilliantly.

Nintendo's ability to master the 3-D world also led to a load of fun in Super Mario 64. With new features like the triple jump, wall jumping, etc, the game is great to play. The controls are also incredibly easy to learn, so there's no real need to actually learn anything. Each level's unique landscapes creates new challenges for players to overcome through a variety of different techniques.

Since the original Super Mario Bros., most games (if not all games) in the Mario series has had tremendous music, and Super Mario 64 is no exception. There are classics ready to be made in this game, and most of the music is just spectacular. It's also very catchy, and a lot of tracks will be remembers, such as the brilliance of the music in Jolly Roger Bay or in Bomb-Omb Battlefield. The sound effects are in the places they need to be and everything is done incredibly well.

One of the great things about Super Mario 64 is the replay value. With 120 different Power Stars to obtain, there's always something different to do. The levels aren't overly huge, so you won't be constantly annoyed by not being able to find something. Plus, each of the levels has it's own theme, though there are a few repeats such as 2 snow-themed levels. Each Power Star generally has it's own twist, so there's always something to do.

Overall, Super Mario 64 is a game for the ages, as most fans expected in 1996. It's no surprise that it kept the same story but excelled in visuals and audio. A truly great game.

Overall Score: 9.4/10